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LinkedUp Technology

LEAD ARCHITECT
Architectural CGI, AR/VR walkthroughs, and cinematic motion — crafted with cinematic lighting, composition, and detail beyond the render.
THE THESIS

Our 3D practice is run by a creative director with twenty years in cinema, not a render farm with an Instagram. Every shot is storyboarded, every lens is justified, every light has a job. The pixels follow.
Core features
Every project, regardless of scope, ships through the same nine-stage pipeline. No outsourced links, no surprises in the final cut.
A senior CD reads the brief, writes the story, owns the rooms.
On every projectHand-drawn boards plus low-res previz for camera and timing decisions.
Approve before renderBespoke modeling, photogrammetry, on-site scanning, scan-to-CAD pipelines.
Lidar-readyMaterial libraries authored on the project, calibrated to physical samples.
PBR · spectralPath-traced, multi-pass, fully physically based. No engine shortcuts.
Cycles · Octane · ArnoldCinematic camera moves, crowd sims, motion design, particle FX, atmospheric work.
24/30/60 fpsMulti-pass compositing in Nuke, DaVinci grade, 10-bit DCI-P3 delivery.
Theater-readyRealtime export for Unreal, Unity and WebGL. Same assets, multiple destinations.
USD pipelineHero CGI flipped into interactive 3D configurators for product sales.
Three.js · BabylonBENEFITS & OUTCOMES
A real operating model, not a giant chart. Every phase ends with a working artifact — not a deliverable on a slide.


CD reads the brief, writes the story, builds a mood film, locks the visual direction with one client meeting.

Hand-drawn boards, low-res previz, camera and pacing decisions. Approval gate before assets.

Modeling, materials, lighting setups. Three rounds of look-dev on a designated hero shot.

Final passes rendered on a 240-node farm. Multi-pass for max flexibility downstream.

Multi-pass compositing in Nuke, DaVinci grade, audio mix where applicable, full deliverable pack.